SHEET NINE

book contet
PART ONE | the task roulette:
  1. GO WADING IN A RIVER.
  2. SKINNY DIP, IF YOU DARE.
  3. PUT FOOD COLOURING IN A VASE WITH CUT FLOWERS. SEE HOW LONG IT TAKES FOR THE BLOOM TO CHANGE COLOUR.
PART TWO | how I solved it:

+ 3 rows and 3 columns table with a cell of 6 units height and 6 units width; there is one unit space between each column and each row;
+ 8 units from the top edge, vertically centred.
+ Each cell of the base-grid represents one flower and is further divided into smaller cells of 2 units height and 2 units width arranged in 3 rows. However, from these 9 cells only 5 are actually used or considered for the task: the upper left and right, bottom left and right, and the one in the middle. (To mimic the shape of a bloom.)


THE DRAWING

+ The 9 bloom shapes give a total of 45 cells or flower petals; these were randomly numbered with a number from 1 to 45, using a random sequence generator at http://www.random.org.
+ Then, like in a bingo game one by one numbers were called out, and a cell with that number was marked out. The game went on until one of the nine blooms was entirely marked out.


+ FOR the drawing the given scheme was copied; all the marked out cells are painted black while the others are left blank/white.

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SHEET EIGHT

book contet
PART ONE | the task roulette:
  1. GO WALKING THROUGH A HAY FIELD.
  2. PLAY ONE-HANDED VOLLEYBALL ON THE BEACH.
  3. MAKE ICE CUBES OUT OF JUICE.
PART TWO | how I solved it:

+ 3 rows and 3 columns grid.
+ Each cell is to hold one ice cube. However, as my ice cube mould is only for 8 cubes, the bottom left cell was left unused.
+ The so called ‘starting point’ of the drawing is 4 units from the left edge, and 15 units from the top edge.


THE DRAWING

+ I made ice cubes containing a serial number from 1 to 8, on tiny pieces of paper. These cubes were then melted, and the order in which the cubes dissolved had been recorded. From the fastest melted cube to the slowest one; one number per cell, starting in the upper right cell, and working across to the left.

+ Each number was then transformed into a black square, where the given number corresponds to the side length of the depicted square; the square of the number one has a side length of 1 unit and the square of the number 8 has a side length of 8 units, and so on.


+ FINALLY all these black squares were aligned:
1) The square in cell number one is the base point of the final image; this is with its bottom right corner, placed at the so called starting point of the drawing. The other squares are aligned with this:
2) The squares in each row are aligned on the bottom side, with a 1 unit space between them.
3) The squares of the right column are aligned with the right corner of the base-table.
4) There is 1 unit space between the largest square of the given row and its upper row.

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SHEET SEVEN

book contet
PART ONE | the task roulette:
  1. THROW THE NEWSPAPER BACK AT THE PAPERBOY.
  2. HAVE A FUNOODLE FIGHT.
  3. TRY TO CATCH MINNOWS IN A CUP.
PART TWO | how I solved it:

+ 6 tables of 3 rows and 13 columns with a cell of 2 units height and 2 units width, placed directly below each other. Centred.
+ While the base-grid represents the pond in which the minnows are swimming, the cells stand for a (potential) minnow.


THE DRAWING
+ A three step bingo like game was created for this task:

STEP ONE: Using the Random Sequence Generator at www.random.org the cells of the six tables were numbered with a number from 1 to 39.

STEP TWO: For each table separately, 20 numbers were drawn using the same sequence generator; the 20 cells with a matching number were marked out, and these cells are now representing the minnows which can be caught during the game.

STEP THREE: With this final step the size and the position of the ‘catching-cup’ was designed:

+ The vertical lines of the grid are from left to right numbered with numbers from 1 to 13, and thus determine the width of the ‘cup’, while the horizontal lines are bottom-up numbered with numbers from 1 to 18 and determine the height of the ‘cup’.
+ For each coordinate, 2 random numbers were selected, using Chrome random number generator. The smaller of the two numbers defined the start, and the other the end of the ‘cup’s’ outline; and at the same time the position of the ‘cup’ inside the grid or pond was fixed.


+ FOR the drawing image only the marked out cells or ‘minnows’ within this cropped up rectangle slash ‘cup’ were considered i.e. painted black.

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SHEET SIX

book contet
PART ONE | the task roulette:
  1. LEARN A CARD TRICK AND AMAZE YOUR FRIENDS.
  2. MAKE FLOWERS OUT OF CUPCAKE PAPERS AND CONSTRUCTION PAPERS.
  3. TRY TO NAME THE KIND OF CARS THAT PASS BY.
PART TWO | how I solved it:

+ 2 tables of 3 rows and 4 columns with a cell of 4 units height and 4 units width, placed directly below each other,
+ 6 units from the top edge, vertically centred.
+ In the upper table, each cell represents one of the cars passing by, while the cells of the lower table represent my predictions.


THE DRAWING

+ I felt that, with the given task, sticking to the “kind of the car” will give me too many options thus, I changed it into “colour of the car”.
+ The colours were generalized into 7 possibilities: white, black, gray, red, blue, green and yellow, and transformed into a visual sign. (However, all –ish colours were recognised as one of the given options, where the orange and gold is considered as yellow and pink or purple as red.)


+ To increase the random factor, the guessing of the colour part of the task was replaced by lottery. The results were written into the upper table, starting with the upper left cell working across to the right.

+ Then I went out to the street and filmed the traffic until 216 cars have passed by, 12 for each book. (Cars in both directions have been taken into account.)


+ THE final drawing is thus divided into 2 parts. While the upper half contains a form corresponding to the actual colour of the passing by car, the lower half, shows which of them were correctly guessed; they are marked with a black square at the fitting place/cell.

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SHEET FIVE

book contet
PART ONE | the task roulette:
  1. BUILD A SNOW BEAR INSTEAD OF A SNOWMAN.
  2. GO TO THE WATER AND WATCH THE BOATS.
  3. PLAY TIC TAC TOE.
PART TWO | how I solved it:

+ 3 rows and 3 columns table with a cell of 9 units height and 9 units width,
+ 6 units from the top edge, and aligned with the left edge, horizontally centred.
+ Each cell represents one of the 9 rounds of tic tac toe I played per drawing or book; and is furthermore divided into a smaller table of 3 rows and 3 columns with a cell of 3 units height and 3 units width, to correspond to the actual grid of the individual game.


THE DRAWING

+ To define the structure of the drawing the cells of the base-grid were randomly numbered with numbers from 1 to 9 using the sequence generator at http://www.random.org


+ At http://www.playtictactoe.org I played 9 rounds of tic tac toe per drawing or book, and copied the result of each into the relevant cell.


+ THE circle (representing my opponent in the game – the computer) is depicted as a square of 3 by 3 units; x (representing me) as a rectangular triangle with a side of 3 units and the blank cells stay blank/white.

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SHEET FOUR

book contet
PART ONE | the task roulette:
  1. TAKE A FREE MARTIAL ARTS CLASS.
  2. BUY A PRE-MADE DINNER AT THE STORE AND GIVE UP COOKING FOR A NIGHT.
PART TWO | how I solved it:

+ 3 rows and 2 columns table with a cell of 10 units height and 10 units width. Centred.
+ Each cell represents one of the eaten dumplings.


THE DRAWING

+ In this task all the 18 books or drawings are connected or dependent on one another.
+ Instead of buying, I anyway handmade my dinner. A unit of 108 (mini) dumplings with 2 different stuffing; half of them with meat stuffing, and half of them with vegetables. (18 books x 6 cells = 108 cells)
+ For both kind of stuffing a geometric sign was designed.



+ STARTING with upper left cell of book one, and working across to the right, the drawing image is created by filling the cells with the fitting sign corresponding to the order of the eaten dumplings:
BOOK 1 = dumplings 1. to 6.,
BOOK 2 = dumplings 7. to 12.,
BOOK 3 = dumplings 13. to 18.,
… and so on

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SHEET THREE

book contet
PART ONE | the task roulette:
  1. GO TO AN AMATEUR HOCKEY GAME.
  2. GET YOUR SURFBOARD WAXED.
  3. READ A NEWSPAPER ARTICLE BACKWARDS.
PART TWO | how I solved it:

+ 10 rows and 8 columns table with a cell of 3 units height and 3 units width,
+ 4 units from the top edge, vertically centred.
+ Each cell represents one word of the article; this however needs to have at least three letters to be considered for the task.


THE DRAWING

+ Because my mother tongue is Slovenian I executed this task in Slovenian.
+ I took random articles from the net, and as the task required read them backward, marking out all those words in which I was able to find another meaningful Slovenian word, that has at least three letters, but is neither a name nor interjection.

FOR EXAMPLE: word ZAGOTOVO (meaning : for sure) —> OVOTOGAZ —> TOG (meaning : rigid)

+ ALTHOUGH the article was read from the last word to the first, the results are marked from the upper left cell across to the right. If the word contained another word the cell is painted black, if no meaningful word was found within, the cell is left blank/white.

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SHEET TWO

book contet
PART ONE | the task roulette:
  1. GO TO THE FARMER’S MARKET AND BUY SOME FRESH PRODUCE.
  2. GO TO THE TRACK AND SEE HOW FAST YOUR CAR CAN GO.
  3. PLAY TRASHCAN BASKETBALL WITH ROLLED UP NEWSPAPER.
PART TWO | how I solved it:

+ 7 rows and 5 columns table with a cell of 4 units height and 4 units width,
+ 4 units from the top edge, vertically centred.
+ Each cell represents one of the throws to the basket(s).


THE DRAWING

+ Instead of one three baskets were used; placed next to each other to form a triangle.
+ Each basket has its own visual sign:

– the one farthest from me, is a so called BIG BLACK SQUARE (4 by 4 units),
– the one in the middle is a SMALL BLACK SQUARE (3 by 3 units, aligned top left corner of the cell),
– and the last basket (I called it the joke basket) gives only a SQUARE CONTOUR with a 1 unit thickness.


+ THE drawing image is a transcript of my basketball skills. Starting with the upper left cell and working across to the right, each cell is painted depending whether and in which basket the ball landed.
+ I had 1 trial per cell.

 

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SHEET ONE

book contet
PART ONE | the task roulette:
  1. PLAY ROLLER HOCKEY ON THE TENNIS COURTS.
  2. VISIT A LIGHTHOUSE.
  3. DANCE TO YMCA.
PART TWO | how I solved it:

+ 7 rows and 4 columns table with a cell of 5 units height and 5 units width,
+ 3 units from the top edge, horizontally centred.
+ Each row represents one iteration of the assignment.


THE DRAWING

+ The actual act of dancing was replaced by symbolic dancing of letters to form a random order. The letters Y, M, C, A were transformed into graphical signs.

+ To generate the random order of an individual row, 4 objects of the same kind (i.e. plastic penguins with a letter attached to their “buttocks”.) were put into a bag, each was drawn one after the other.  7 times for a drawing, top-down.


+ THE raffle results are in the row marked from left to right.

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