SHEET TWENTY-NINE

book contet
PART ONE | the task roulette:
  1. INVEST IN SOME CHEAP STOCKS.
  2. HAVE A POTLUCK PICNIC AT THE PARK.
  3. BUY SOME BRED AND FEED THE DUCKS IN A POND.
PART TWO | how I solved it:

+ 2 rows and 6 columns table with a cell of 20 units height and 3 units width. Vertically centred.
+ Each cell represents one of the 12 ducks, racing against each other, who will first reach the food represented by the middle/dividing line of the drawing grid. (Ducks of the upper half are “swimming” top-down; while the ducks of the lower half are “swimming” bottom-up.)


THE DRAWING

+ This task was executed with the help of a made-up, bingo like game:

+ For the base of the game the cells were divided into 10 fields of the same size (2×3 units), and filled with a random sequence of 1- 10, determined by the random sequence generator at http://www.random.org. One number per field, each representing one step forward towards the target, and thus sets the path for each participating duck.
+ During the game one by one, random numbers were called using the Chrome random number generator. If this given number is matching the upcoming number on a duck’s path, the field is marked out. With other words: that duck moves one step forward; the game continues until one of the participating ducks makes it to the middle of the pond.


+ THE drawing image shows the end state of the game board. All the marked out fields are painted black.

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SHEET TWENTY-EIGHT

book contet
PART ONE | the task roulette:
  1. GET YOUR CAR WASHED.
  2. CUT THE BOTTOM OUT OF A CARDBOARD BOX AND FIX IT TO A TREE. PLAY BASKETBALL.
PART TWO | how I solved it:

+ 2 rows and 2 columns table with a cell of 10 units height and 10 units width. Centred.
+ Each cell represents one of the four iterations of the set assignment.


THE DRAWING

+ I did not cut out the bottom of my cardboard box, and instead of one I took 3 balls of different size to play with.

+ A visual sign was designed to represent one iterations of the task. This is composed of three outlines of a square each with 1 unit thickness, where each used ball corresponds to one of them. The square shapes are all central aligned, one above the other. The “big” ball is a square of 10 x 10 units. The “middle” one is a square of 6 by 6 units, and the “smallest” ball is a square of 2 by 2 units.


+ STARTING with the upper left cell, I was trying to throw each of the 3 balls into the cardboard basket tied to a tree. I had one trial for each cell of the base-grid. Only the successful hits are marked in the drawing image, according with the designed visual sign.

+

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SHEET TWENTY-SEVEN

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PART ONE | the task roulette:
  1. MAKE A HUMAN PYRAMID.
  2. TAKE A GUITAR LESSON.
  3. USE A HULA HOOP AND A BABY POOL FILLED WITH BUBBLES TO MAKE GIGANTIC BUBBLES.
PART TWO | how I solved it:

+ 6 rows and 6 columns table with a cell of 4 units height and 4 units width,
+ 7 units from the top edge; horizontally centred.
+ Each cell corresponds to one of my 36 attempts to create soap bubbles per drawing.


THE DRAWING

+ Instead of a baby pool and a hula hoop I used a self-made bubble wand as well as bubble solution, and counting how many bubbles I am able to create with a single soak and wave of my wand through the air: none, one or more than one.


+ STARTING with the upper left, and working across to the right, each cell is marked accordingly:  if no bubbles occur the cell stays blank, if one bubble is created there is a small black square of 2 by 2 units in the middle of the cell, and if more than just one bubbles are created the cell is painted black.

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SHEET TWENTY-SIX

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PART ONE | the task roulette:
  1. TALK TO EACH OTHER IN PIRATE LINGO.
  2. BUY A PUMPKIN AND MAKE A JACK O LANTERN.
  3. TRY TO THROW POPCORN INTO EACH OTHER’S MOUTH.
PART TWO | how I solved it:

+ 10 rows and 10 columns table with a cell of 2 units height and 2 units width. Centred.
+ Each cell represents one of the 100 popcorns used.


THE DRAWING

+ I was alone doing the task. One by one I threw the popcorns up in the air to catch them with my mouth.
+ Starting with the upper left, and working across to the right I had one popcorn per cell. If I managed to catch it the cell is painted black, and if not it stayed blank/white.

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SHEET TWENTY-FIVE

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PART ONE | the task roulette:
  1. SEE WHO CAN CATCH THE MOST FROGS AT THE POND.
PART TWO | how I solved it:

+ 6 rows and 6 columns table with a cell of 5 units height and 3 units width; there is a 1 unit space between each column. Centred.
+ However, 3 cells of a row were merged into one cell of 3 equal boxes, one for each frog; thus I have a new base-table of 6 rows and 2 columns, or else 12 cells for 12 rounds of a “frog hunt” per drawing.


THE DRAWING

+ I created (only) 3 frogs from plastic containers of Kinder Egg candies; these frogs were numbered with a number from 1 to 3 and put into a round aquarium (with no water), and my task was to catch each frog in the aquarium using a home-made hook. (I was not allowed to enter the aquarium with my hand).
+ The final image is a record of the order in which the frogs were caught from the aquarium, 12 rounds per drawing. The results were written within a cell from left to right, starting in the upper left cell, and working across to the right.


+ THE CELLS were filled accordingly; each box within a cell was vertically divided into 3 equal parts, and the serial number of a frog in it determined how many thirds of the box is to be painted black:
For the frog with the serial number ONE, the right one third of the cell is painted black.
For the frog with the serial number TWO, the right two thirds of the cell is painted black.
For the frog with the serial number THREE, the whole cell is painted black.

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SHEET TWENTY-FOUR

book contet
PART ONE | the task roulette:
  1. PUT UP A SIGN AT THE END OF YOUR STREET SAYING Y’ALL COME BACK NOW, YA HEAR.
  2. GET A WAGON AND TAKE TURNS PULLING EACH OTHER.
  3. PAINT AN ABSTRACT PICTURE WHILE BLINDFOLDED.
PART TWO | how I solved it:

+ 19 rows and 12 columns table with a cell of 2 units height and 2 units width. Centred.


THE DRAWING
+ The blindfold was replaced by rules of a 3 step, made-up painting game:

STEP ONE, the starting point for the picture is defined: The columns are from left to right numbered with numbers from 1 to 12, and thus determine the horizontal coordinate, while the rows are bottom-up numbered with numbers from 1 to 19 and determine the vertical coordinate. For each, a value is determined via Chrome random number generator; the starting point of the abstract painting to be painted is the junction of both coordinates.

STEP TWO, the first 12 ‘random strokes’ of the painting are determined: each stroke is specified with its length and its direction. The length (number of cells) is defined with a dice, and its direction with a List Randomizer at random.org. Possible options are left, right, up or down.
However, for these first 12 strokes of the painting, only that direction could be chosen which will not cross the outline of the drawing field. Thus if the first suggested direction from the random list was not appropriate the next was selected. But I could move up and down, left or right on already used/marked out cells or fields.

STEP THREE, the final layout of the painting is determined: after these 12 initial strokes, the game went on until the outline of the drawing field was (to be) crossed. The same direction generator is used, but only the first suggestion from the list is considered, whatever the outcome.

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SHEET TWENTY-THREE

book contet
PART ONE | the task roulette:
  1. MAKE A RECIPE SCRAPBOOK.
  2. SEE HOW MANY STEPS IT IS FROM YOUR FRONT DOOR TO THE STREET.
  3. GO TO AN EASTER EGG HUNT.
PART TWO | how I solved it:

+ 6 rows and 9 columns table with a cell of 4 units height and 4 units width,
+ 90 degree CCW rotated, and centred.
+ Each row represents one random sequence of nine numbers (one number per cell).


THE DRAWING

+ There was no Easter Egg hunt available when I made the task, thus I made-up an Easter Egg hunt bingo like game:
+ Using a random sequence generator at http://www.random.org each row of the table got its own random sequence of numbers from 1 to 9, one number for each cell.
+ After that, one additional sequence of the same numbers was selected using the same generator; this was the so called winning sequence.


+ IN the final drawing image those cells of the table are painted black, that hold a number that matches the number of the winning sequence. (Same number, same position within the sequence.)

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SHEET TWENTY-TWO

book contet
PART ONE | the task roulette:
  1. GET SOME NEW RINGTONES.
  2. RENT A METAL DETECTOR AND HUNT FOR TREASURE.
  3. PLAY NAME THE TUNE AND SEE WHO KNOWS THE SONG QUICKER.
PART TWO | how I solved it:

+ 5 rows and 5 columns table with a cell of 4 units height and 4 units width,
+ 8 units from the top edge, vertically centred.
+ Each cell represents one question of the quiz.


THE DRAWING

+ I tested my knowledge of popular songs at musicmini.com.
+ Since, I was born in 1979, I choose to challenge myself with songs from 1980 onwards.


STARTING with the upper left cell, and working across to the right the cell is painted black for answering the question correctly. The incorrect answers are marked with a blank/white cell.

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SHEET TWENTY-ONE

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PART ONE | the task roulette:
  1. USE PAPER TOWEL ROLLS AS DRUMSTICKS. DO YOUR BEST DRUM SOLO.
  2. GET A COOL APP FOR YOUR PHONE.
  3. PLAY TWISTER ON THE FRONT LAWN.
PART TWO | how I solved it:

+ 4 rows and 4 columns table with a cell of 8 units height and 4 units width. Centred.
+ Each cell represents a move-combination called by the twister spinner; therefore it is furthermore divided into an upper and lower half.


THE DRAWING

+ Each element has its corresponding visual sign designed.
+ The upper half of the cell shows the marked out body part (left or right, hand or foot), while the lower half equals to the determined colour: red, green, blue or yellow.


+ STARTING in the upper left cell, and working across to the right, the drawing image is a transcription of the 16 twister pairs called by the twister spinner at http://wheeldecide.com

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SHEET TWENTY

book contet
PART ONE | the task roulette:
  1. SPEND THE NIGHT AT THE CEMETERY AND WATCH FOR GHOSTS.
  2. PLAY ROLLER HOCKEY ON THE TENNIS COURTS.
  3. MAKE PAPER AIRPLANES AND SEE WHOSE GOES THE FARTHEST.
PART TWO | how I solved it:

+ 2 rows and 2 columns table with a cell of 12 units height and 16 units width,
+ 90 degree CCW rotated, and centred.
+ Each cell represents one of 4 iteration of the assigned task.


THE DRAWING
+ I made 4 paper airplanes and numbered them with a serial number from 1 to 4. For a round each plane was thrown to the air once, to measure which of the 4 travels the farthest.

+ To transcript the results into a drawing, the base-grid was transformed into a (kind of) coordinate system, where the central lines of the base-grid are used as the x and y axis: the x axis shows the distance of each airplane and the y axis shows the serial number of the airplane.
+ The first round is depicted in the top right cell, the second in the bottom right cell, the third in the bottom left cell, and the fourth round in the upper left cell.


+ THE final image is a shape that we get if we connect all the results within the coordinate system, and paint it black.

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