sheet seven

book contet, RANDOM ORDER VOL. 2
PART ONE | the task roulette:
  1. RAID THE FRIDGE FOR GOODIES.
  2. DO YOUR BEST CHEERLEADING ROUTINE ON THE FRONT LAWN.
  3. GO THROUGH YOUR CELL PHONE AND GET RID OF YOUR OLD CONTACTS.
PART TWO | how I solved it:

+ 40 rows and 4 columns table with a cell of 1 unit height and 6 units width. Centred.
+ Each cell represents one phone number.


THE DRAWING

+ Using the random number generator at http://numbergenerator.org all the cells were filed with a random 6 digit “phone number” (because phone numbers in Slovenia have 6 digits).
+ starting with the leftmost column, top-down.


+ AFTER one additional phone number was determined, using the same random generator; if any of the digits matches with the digit of the phone number in the cell, that cell is “cut out” of the black drawing base i.e. painted white.

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 NEXT | April 28, 2018 

sheet six

book contet, RANDOM ORDER VOL. 2
PART ONE | the task roulette:
  1. SIT OUT FRONT WITH A FRISBEE AND ASK PASSERSBY TO PLAY.
  2. GO TO AN EASTER EGG HUNT.
  3. BUY A NEW BOOK THAT YOU NORMALLY WOULDN’T READ.
PART TWO | how I solved it:

+ Here the actual page grid was used as such, with 40 rows and 28 columns of 1 by 1 unit cells.
+ Each cell equals to either a word or space within the text on the selected page.


THE DRAWING

+ instead of buying a book, I just randomly took a book from the bookshelf.
+ Using Chrome random number generator a random page was selected to work with.


+ The text on the page was transformed into a visual, using the following rule: words with 1,2 or 3 letters were marked as a single black cell. words with 4,5 or 6 letters with 2 black cells. words with 7, 8 or 9 letters were marked with 3 black cells. And words with 10 or more letters with 4 black cells. The space between words was marked with a blank/white cell.


+ STARTING with upper left cell, and working across to the right, the drawing image is created by painting the cells corresponding to the actual text.

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 NEXT | March 23, 2018 

sheet five

book contet, RANDOM ORDER VOL. 2
PART ONE | the task roulette:
  1. SEE A CONCERT.
  2. VISIT SANTA AND HAVE A FRIEND TAKE YOUR PICTURE.
  3. BUY A BOX OF CHOCOLATE TO SHARE WITH A FRIEND.
PART TWO | how I solved it:

+ 2 tables of 6 rows and 3 columns with a cell of 6 units height and 3 units width;
+ placed directly next to each other.
+ The drawing grid imitates the actual grid of the selected chocolate bar; each cell equals to one slice of the chocolate.


THE DRAWING

+ To stay as close to randomness as possible my friend here, to whom I offered the chocolate was the random sequence generator at random.org
+ First all the cells were randomly numbered with the help of the mentioned generator. Each table separately, starting with the left table.


+ After that, using the same random generator, the numbers between 1 and 24 were randomly arranged into two lines.


+ THESE numbers represented the cells or chocolate slices I was able to eat away.
+ The upper sequence determined which of the slices of the left chocolate bar, and the numbers of the lower line defined which slices of the right chocolate bar should be eaten away.
+ And thus the final drawing shows those cells or chocolate slices that stayed untouched during the task.

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sheet four

book contet, RANDOM ORDER VOL. 2
PART ONE | the task roulette:
  1. CUT THE BOTTOM OUT OF A CARDBOARD BOX AND FIX IT TO A TREE. PLAY BASKETBALL.
  2. HAVE A DOG WASH AND SPLIT THE MONEY.
  3. PLAY HIDE AND SEEK IN THE WOODS AT NIGHT.
PART TWO | how I solved it:

+ 4 rows and 2 columns table with a cell of 9 units height and 9 units width. Centred.
+ Each cell represents one of the 8 rounds of the designed game I played for the drawing or book; and is furthermore divided into a smaller table of 3 rows and 3 columns with a cell of 3 units height and 3 units width, to correspond to the actual grid of the individual game.


THE DRAWING
This task inspired me to create a “find the ball” game:

+ From 9 cans used for the game, 5 were marked with a black dot/ball on the bottom, 4 were left empty.
+ While facing down the cans were mixed and arranged in 3 rows.
+ I had 5 trials to find the 5 balls.


+ TO define the structure of the drawing the cells of the base-grid were randomly numbered with numbers from 1 to 8 using the sequence generator at http://www.random.org


+ For a found ball the cell is painted black, for the missed ones a small black square of 1 by 1 unit is drawn in the middle of the cell.

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sheet three

book contet, RANDOM ORDER VOL. 2
PART ONE | the task roulette:
  1. TAKE AN OIL PAINTING CLASS.
  2. GO TO CHURCH AND LIGHT A CANDLE.
  3. CHILL AT THE COMMUNITY POOL AND SEE WHO SWIMS THE FASTEST.
PART TWO | how I solved it:

+ 13 columns divided into 19 equal parts of 2 units height and 2 units width. Centred.
+ Each column represents one of the 13 swimmers, racing against each other, who will first reach the edge of the pool represented by the edge line of the drawing grid. (Swimmers under odd numbering are “swimming” top-down; while the swimmers under an even number are “swimming” bottom-up.)


THE DRAWING

+ This task was executed with the help of a made-up, bingo like game:

+ For the base of the game the each cell of a column was randomly filled with a number between 1 and 10. One number per field, each representing one step forward towards the target, and thus sets the path for each participating swimmer.
+ To do this I used two different sets of numbers; in one I had numbers from 1 to 10, for the value of the cell; in the other numbers from 1 to 19 for the position within the column.


+ One number was drawn from each set until all the cells of the column were filed with a number.

+ During the game one by one, random numbers were called using a random number generator at www.mathgoodies.com. If this given number is matching the upcoming number on a swimmer’s path, the field is marked out. With other words: that swimmer moves one step forward; the game continues until one of the participating swimmers makes it to the other side of the pool.


+ THE drawing image shows the end state of the game board. All the marked out fields are painted black.

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