SHEET TWENTY-NINE

book contet
PART ONE | the task roulette:
  1. INVEST IN SOME CHEAP STOCKS.
  2. HAVE A POTLUCK PICNIC AT THE PARK.
  3. BUY SOME BRED AND FEED THE DUCKS IN A POND.
PART TWO | how I solved it:

+ 2 rows and 6 columns table with a cell of 20 units height and 3 units width. Vertically centred.
+ Each cell represents one of the 12 ducks, racing against each other, who will first reach the food represented by the middle/dividing line of the drawing grid. (Ducks of the upper half are “swimming” top-down; while the ducks of the lower half are “swimming” bottom-up.)


THE DRAWING

+ This task was executed with the help of a made-up, bingo like game:

+ For the base of the game the cells were divided into 10 fields of the same size (2×3 units), and filled with a random sequence of 1- 10, determined by the random sequence generator at http://www.random.org. One number per field, each representing one step forward towards the target, and thus sets the path for each participating duck.
+ During the game one by one, random numbers were called using the Chrome random number generator. If this given number is matching the upcoming number on a duck’s path, the field is marked out. With other words: that duck moves one step forward; the game continues until one of the participating ducks makes it to the middle of the pond.


+ THE drawing image shows the end state of the game board. All the marked out fields are painted black.

PART THREE | few samples:
CHECK OUT ALL THE 18 IMAGES
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