PART ONE | the task roulette:
- GO TO THE SHOOTING RANGE.
PART TWO | how I solved it:
+ 2 rows and 2 columns table with a cell of 10 units height and 10 units width. Centred.
+ Each cell represents one set of 10 shots.
+ To mimic a shooting target the base-grid was divided into 10 evenly spaced concentric rings/squares, with score values from 10 through 100 (rising by 10 points towards the centre).
+ Using a shooting simulator at www.hlberg.dk/eurosimulator I made my 4 rounds of 10 shots for each drawing, and recorded the scores that I achieved.
+ FOR the drawing, these results were marked accordingly into my base-grid, to draw a square shape with matching side lengths.
+ However, the final drawing is an inverse picture of the received shape: the achieved result is white, while the rest of the ‘ shooting target’ – square is painted black.
+ The first round is depicted in upper left cell, the second in the upper right cell, the third in the bottom left and the last one in the bottom right cell.
PART THREE | few samples: