SHEET SIXTEEN

book contet
PART ONE | the task roulette:
  1. GO TO THE ARCADE AND PLAY SKEEBALL. SEE WHO GETS THE MOST TICKETS.
PART TWO | how I solved it:

+ 4 rows and 4 columns table with a cell of 6 units height and 4 units width,
+ 6 units from the top edge, vertically centred.
+ Each cell represent one repetition of the assigned task.


THE DRAWING

+ The required game is not popular or available here, so I created something similar to skeeball. The object of my game was to get a small (tennis) ball into one of the three provided baskets, placed beneath the inclined lane.
+  I had one go for each cell; unless none of the baskets was hit, then I could do a second try.


CORRESPONDING with the game set up, each cell of the base-grid is vertically divided into 3 equal parts; each box represents one of the three baskets used.
+ Starting in the upper left cell, and working across to the right; for each drawing I rolled the ball 16 times up the inclined lane, and recorded if and which of the three baskets did I managed to hit:
If the ball stopped in the basket nearest to the desk, the bottom third of the cell is painted black. For the middle basket, two-thirds of the cell is painted black. If the one farthest is hit, the whole cell is painted black. For the missed balls, the cell stayed blank/white.

PART THREE | few samples:
CHECK OUT ALL THE 18 IMAGES
SCROLL THROUGH THE BOOKS