SHEET TEN

book contet
PART ONE | the task roulette:
  1. TAKE A WALK IN THE MOONLIGHT. BEWARE OF VAMPIRES AND WEREWOLVES.
  2. GO CRABBING AND CATCH YOURSELF A DINNER.
  3. BUY A USED VIDEO GAME.
PART TWO | how I solved it:

+ 3 rows and 3 columns table with a cell of 8 units height and 8 units width. Centred.
+  Each cell represents one playthrough of the (video) game.


THE DRAWING

+ I didn’t just buy a used video game, but tried to find and play an “outdated” video game we used to play as kids instead:
+ Minesweeper seemed the most suitable for this task.
+ I choose such a version of the game that has a box of 8 by 8 fields, and therefore fits to an individual cell of my drawing grid: www.freeminesweeper.org/minecore.html
+ To define the structure of the drawing the cells of the base-grid were randomly numbered with numbers from 1 to 9 using the sequence generator at http://www.random.org 


+ THUS I played the game 9 times per drawing and copied the state of my game field after ‘game over’ was called, into a cell of the corresponding (serial) number;  starting with the cell number one.
+ The unopened boxes are painted black while the opened ones stay blank/white.

PART THREE | few samples:
CHECK OUT ALL THE 18 IMAGES
SCROLL THROUGH THE BOOKS